Как сделать патроны в пушке легче? Кстати вот конфиг]
PART
{
// Kerbal Space Program - Part Config
//
//
// --- general parameters ---
name = bahaGatlingGunkas
module = Part
author = BahamutoD
// --- asset parameters ---
mesh = model.mu
rescaleFactor = 0.3
scale = 0.3
// --- node definitions ---
node_attach = 0.0, -0.397, 0, 0, -1, 0, 0
// --- editor parameters ---
TechRequired = precisionEngineering
entryCost = 2100
cost = 950
category = Utility
subcategory = 0
title = Vulcan Turret
manufacturer = Bahamuto Dynamics
description = A 6 barrel 20x102mm rotary cannon kas.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,1
// --- standard part parameters ---
mass = 0.0
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 25
maxTemp = 3600
stagingIcon = SOLID_BOOSTER
RESOURCE
{
name = 20x102Ammo
amount = 950
maxAmount = 2500
}
MODULE
{
name = BahaTurret
//fireKey = mouse 0
fireSoundPath = BDArmory/Parts/20mmVulcan/sounds/VulcanCannon
overheatSoundPath = BDArmory/Parts/20mmVulcan/sounds/VulcanEnd
oneShotSound = false
deployAnimName = deploy
hasFireAnimation = true
fireAnimName = fireAnim
spinDownAnimation = true
yawTransformName = aimRotate
pitchTransformName = aimPitch
roundsPerMinute = 5500
accuracy = 5
bulletMass = 9.85e-5
bulletVelocity = 1000
ammoName = 20x102Ammo
requestResourceAmount = 1
maxTargetingRange = 5000
bulletDrop = true
projectileColor = 255, 0, 0, 255 //RGBA 0-255 (default is red)
shellScale = 0.66
minPitch = -8
maxPitch = 180
yawRange = 90
onlyFireInRange = true
instakill = false
maxHeat = 3900
heatPerShot = 30
heatLoss = 820
tracerStartWidth = 0.22
tracerEndWidth = 0.01
}
MODULE
{
name = KASModuleGrab
evaPartPos = (0.30, 0.0, 0.15)
evaPartDir = (0.50,6,-1)
storable = true
storedSize = 5
bayType = HandGun
bayNode = top
bayRot = (1.0, 1.0, 1.0)
}
P
И стоит ли делать новость с конфигом? Я почитал как все как
Сообщение отредактировал 28 октября 2014 - 19:06