SlaDmiMar,
PART
{
// Kerbal Space Program - Part Config
// LV-T45 Liquid Fuel Engine
//
// --- general parameters ---
name = JetEngine
module = Part
author = C. Jenkins
// --- asset parameters ---
mesh = model.mu
// --- node definitions ---
node_stack_top = 0.0, 0.7783, 0.0, 0.0, 1.0, 0.0
// --- FX definitions ---
fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, power
fx_smokeTrail_light = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout
// --- Sound FX definition ---
sound_vent_medium = engage
sound_jet_low = running
sound_jet_deep = power
sound_vent_soft = disengage
sound_explosion_low = flameout
// --- editor parameters ---
TechRequired = aerodynamicSystems
entryCost = 4000
cost = 950
category = Propulsion
subcategory = 0
title = Basic Jet Engine
manufacturer = C7 Aerospace Division.
description = A standard air breathing engine. This model utilizes limited range thrust vectoring. This engine is suitable for normal crusing speeds and altitudes.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0
// --- standard part parameters ---
mass = 1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 150
heatProduction = 350
useEngineResponseTime = True
engineAccelerationSpeed = 0.12
engineDecelerationSpeed = 0.21
useVelocityCurve = True
fxOffset = 0, 0, 0.74
PROPELLANT
{
name = LiquidFuel
ratio = 1
DrawGauge = True
}
PROPELLANT
{
name = IntakeAir
ratio = 15
}
atmosphereCurve
{
key = 0 1000
key = 0.3 1800
key = 1 2000
}
velocityCurve
{
key = 1000 0 0 0
key = 850 0.2 0 0
key = 0 1 0 0
key = скорость_в_м/с тяга_относительно_максимальной 0 0
}
}
MODULE
{
name = ModuleAnimateHeat
ThermalAnim = HeatAnimationEmissiveJet
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = thrustTransform
gimbalRange = 1
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 4
}
}
RESOURCE
{
name = ElectricCharge
amount = 0
maxAmount = 0
isTweakable = false
hideFlow = true
}
}